8.1.0 | Tomb Raider

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Content

New Survivor: Lara Croft

New perk: Finesse

  • This perk activates while you are healthy. Your fast vaults are 20% faster.
    This perk goes on cool-down for 40/35/30 seconds after performing a fast vault.

New Perk: Hardened

  • This perk activates after you complete all of the following: unlock a chest;
    cleanse or bless a totem.
    For the rest of the trial, anytime you would scream, reveal the Killer's aura for 3/4/5 seconds instead.

New Perk: Specialist

  • Each time you open or rummage through a chest, gain 1 token, up to 6/6/6. When you hit a great skill check on a generator, consume all tokens. Then for each token consumed, reduce the maximum required generator progress by 2/3/4.

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Killer Perk Updates

Darkness Revealed:

  • Increased the duration of the aura reveal to 6/7/8 seconds. (was 3/4/5 seconds)

I'm All Ears:

  • Decreased the cooldown to 60/45/30 seconds. (was 60/50/40 seconds)

Trail of Torment:

  • Decreased the cooldown to 60/45/30 seconds. (was 80/70/60 seconds)

Oppression:

  • Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)

Dragon's Grip:

  • Decreased the cooldown to 60/50/40 seconds. (was 120/100/80 seconds)

Machine Learning:

  • Increased the Undetectable and Haste duration to 40/50/60 seconds. (was 20/25/30 seconds)

Survivor Perk Updates

Autodidact:

  • Decreased the initial progress penalty to 15%. (was 25%)

Empathic Connection:

  • Increased the speed at which you heal others to 30% faster. (was 10%)

Iron Will:

  • Increased the grunts of pain reduction to 80/90/100%. (was 25/50/75%)

Resurgence:

  • Increased the healing progress gained to 50/60/70%. (was 40/45/50%)

Solidarity:

  • Increased the heal conversion rate to 50/60/70%. (was 40/45/50%)

Babysitter:

  • Increased the Haste bonus to 10%. (was 7%)
  • Increased the duration to 20/25/30 seconds. (was 4/6/8 seconds)

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Killer Updates

The Knight - Basekit

  • Added the ability to cycle between guards using the Secondary Ability button.
  • Decrease the camera push distance when entering path creation mode to 80 cm. (was 160 cm)
  • The Knight must create a patrol path of at least 10 meters before being able to spawn a Guard. It's possible to cancel early by using the Secondary Ability button.
  • Adjusted the Guards' detection to reduce the likelihood of being detected through walls.
  • While The Knight is within 8 meters of a Guard that is actively hunting, the hunt timer will deplete at 3x the normal speed.
  • While drawing a patrol path, its length applies a modifier on the base total hunt time:
    1-15 meters: 1x
    16-25 meters: 1.25x
    26+ meters: 1.5x
  • While drawing a patrol path, its length applies a modifier on the base banner spawn time:
    1-15 meters: 1x
    16-25 meters: 1.5x
    26+ meters: 2x
  • Decreased The Carnifex's hunt duration to 12 seconds. (was 24 seconds)
  • Increased The Jailer's hunt duration to 24 seconds. (was 12 seconds)
  • Decreased the time it takes for each Guard to perform the Order action:
    Carnifex: 1.8 seconds (was 2 seconds)
    Assassin: 5 seconds (was 6 seconds)
    Jailer: 5 seconds (was 6 seconds)
  • Increased each Guard's detection range:
    Carnifex: 10 meters (was 8 meters)
    Assassin: 10 meters (was 8 meters)
    Jailer: 16 meters (was 14 meters)

The Knight - Addons

Map of the Realm:

  • Increases the Guard's detection range by 2 meters. (was 4 meters)

Pillaged Mead:

  • Decreases the Break or Damage action of Guards by 10%. (was 15%)

Battleaxe Head:

  • Decreases the cooldown after calling upon The Carnifex by 20%. (Rework)

Treated Blade:

  • Decreases the cooldown after calling upon The Assassin by 20%. (Rework)

Cold Steel Manacles:

  • Decreases the cooldown after calling upon The Jailer by 20%. (Rework)

Sharpened Mount (was Chain Mail Fragment):

  • Increases the time it takes for the Standard to spawn by 15%. (Rework)

Grim Iron Mask:

  • When a Guard detects a Survivor during a Patrol, the Survivor suffers from the Blindness Status Effect for the next 75 seconds. (was 60 seconds)

Broken Hilt:

  • Guards inflict the Haemorrhage and Mangled Status Effects when damaging a Survivor. (was only Mangled)

Ironworker's Tongs:

  • If a Guard fails to damage a Survivor during a Hunt, the Survivor suffers from the Oblivious Status Effect for 60 seconds. (was 20 seconds)

Town Watch's Torch:

  • While a Guard is actively Hunting a Survivor, gain the Undetectable Status Effect. (Rework)

Blacksmith's Hammer:

  • Guards inflict the Broken Status Effect for 60 seconds when damaging a Survivor. (Rework)

Flint and Steel:

  • After summoning The Carnifex, the auras of all Survivors within 24 meters of any unbroken dropped Pallets are revealed for 8 seconds. (was 5 seconds)

Healing Poultice:

  • After summoning The Assassin, all Survivors within 8 meters of The Assassin's spawn location have their auras revealed for 8 seconds. (Rework)

Jailer's Chimes (was Lightweight Greaves):

  • After summoning The Jailer, Survivors that cross The Jailer's Patrol Path have their auras revealed for 8 seconds. (Rework)

Knight's Contract:

  • After giving an Order, the Guard will remain for an extra 8 seconds, triggering a Hunt should they detect a Survivor. (Rework)

Iridescent Company Banner:

  • Drawing a Patrol Path through Windows blocks them for all Survivors for 25 seconds after summoning a Guard. (was 15 seconds)
  • The Exit Gates are blocked by the Entity Spikes for the Hunted Survivor.
  • All Windows vaulted by the Hunted Survivor are blocked for all Survivors for the remained of the Hunt.

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The Singularity

  • When tagging a Survivor from a Pod (and Slipstream is not completed), the Tagging progress goes down gradually over 0.5 sec (was instant)
  • Tag depletion starts after 0.25 seconds after Slipstream has been accumulated (but not completed) (was 0.3 seconds)
  • When destroying a pod while controlling it, hold down M1-Attack Button for 1.25 sec to destroy it (new)
  • New Killer Instinct Effect for 3.0 sec. on Survivors receiving Slipstream from another Slipstreamed Survivor or from a Bio-Pod
  • Added Aim Assist effect when aiming at a Slipstreamed Survivor
  • Decreased Tagging cooldown for Pods after Slipstreaming a Survivor to 3.0 sec (was 3.5 - allows less downtime after shooting a Survivor)
  • Decreased distance that Survivor can see Supply Crate aura when not Slipstreamed to 28M (was 32)
  • Added Hindered Icon to show the slow down when Survivors charge the EMP tool
  • Killer Wake Up time after controlling a Pod decreased to 0.5 seconds (was 1.0).
  • Killer Wake Up time near a Hooked survivor decreased to 1.5 seconds (was 5) to account for the anti-camp feature.
  • Decreased World Detection of the aiming radius to reduce collisions and interference for shots.
  • Overclock Duration no longer scales based on the number of Slipstreamed Survivors. Base value has been increased to 5.7 seconds (was 4.7)
  • Increased readability of the Survivor-in-range indicator - Highlight is On = can be tagged / Highlight is Off = cannot be tagged
  • After exiting a Pod, the aura of the last used Pod is displayed in yellow for 10.0 seconds (was 5)
  • Soma Family Photo Addon +3% Haste effect for the duration of the Overclock is now base kit.
  • UltraSonic Sensor Addon sound effect is now base kit. Killer can hear sounds through a controlled Biopod after 0.20 seconds by default.
  • Made valid location target placement easier (increased placement timing from 0.1 seconds to 0.2 seconds)
  • After using an EMP, Survivors are invincible to Slipstream for 1.0 second (was 2.0)
  • EMP Range effect has been increased from 8M to 10M.
  • EMPs stop printing when reaching 97%. Survivors now need to complete the last 3% manually. Supply Crate auras are shown in yellow when maximum progress has been reached.
  • No longer forced to pick up EMPs after opening Supply Cases
  • Perks: Blast Mine and Head-on now both apply the Overheat effect when affected by a stun during Overclock.

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The Good Guy

  • Hidey-Ho Mode cooldown now starts at the end of a Slice & Dice.
  • Hidey-Ho Mode cooldown reduced to 10 seconds (was 12 seconds)

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Map Updates

  • Added 2 new Map variations to the Mount Ormond Resort
  • Added 1 new Map variation to the Family Residence from the Yamaoka's Estate Realm
  • Added 1 new Map variation to the Sanctum of Wrath from the Yamaoka's Estate Realm
  • Gameplay pass on the Forgotten Ruins map to add pallets on at the ground level
  • Added variations to the maze tiles in the pool of tiles for the Coldwind Farm Realm
  • Added lockers in the existing maze tiles in the Coldwind Farm Realm
  • Updated the placement of the Exit Gates
  • Updated new maze tile safety from the feedback collected during the PTB

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Events & Archives

  • Tome 20 - Mystic level 1 opens July 16 at 11:00:00 Eastern

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Features

Hook Respawn

  • Hooks broken by a Sacrifice will now respawn after 60 seconds.

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UX - Knight Guard's Chase

  • Added a visual feedback when you have successfully distracted a guard by passing near a Window or downed Pallet.

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UX - Lobby Update

  • Cosmetics and Character selection are merged into a single section. As in the store, players can use subtabs to navigate between options, including Characters' bio pages.
  • Perks widget is added to the Lobby, available when looking at the Characters Menu, allowing players to view Perks and Powers while selecting Characters.
  • Filter option allows for players to show locked cosmetics if they want to do so.
  • As long as players are not waiting for a match to start, they can unlock Characters and Cosmetics directly on the Lobby.
  • Now Moris can be previewed in the Lobby.
  • Merged certain functionalities of the Killer and Survivor lobbies to make it easier to maintain in the future.

  • Following PTB feedback, we've adjusted the Cosmetics and Character selection back to 4 columns for a smoother browsing & selection
    (note that these changes will not be present on Switch but will be coming in a Hotfix).

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UX - Singularity's Podding and Controlling

  • Biopod & Killer reticule was updated to better communicate states:
    Green state: Idle, Firing Biopod, Slipstreaming Survivor
    Purple state: Teleport to Survivor
    Grey state: On cooldown
    Red state: Destroying Biopod, Disabled Biopod
  • Biopods will now indicate to Survivors when they are about to be reactivated

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Bug Fixes

Audio

  • The Voice-Over of the Lich is now correctly playing in the Mori Preview.
  • Fixed an issue that caused The Knight's guards audio to remain audible after being despawned during a Hunt.
  • The Knight's Hunt audio cue is now triggered correctly when using the addon "Knight's Contract"
  • The Legion's (Susie) "Backstabber" outfit now match the correct voice.

Bots

  • The Trapper Bot in the Survive with Friends Tutorial now correctly looks at the target it is chasing.
  • The Trapper Bot in the Survive with Friends Tutorial should be better at not stepping into his own traps.
  • Prevented multiple Bots in the same Trial to accidentally spawn with the same digits at the end of the name.

Characters

The Knight

  • Fixed an issue that allowed The Knight to spawn a Guard while another was already spawned.
  • Fixed an issue that caused survivors to not play their downed animation while using Bardic Inspiration.
  • Fixed an issue that causes the camera to see into The Knight's leg when vaulting with the 'Menacing Knight' outfit."
  • Fixed an issue that causes The Huntress's 'Were-Elk' outfit arms to bend weirdly when throwing an axe while looking down."

Environment/Maps

  • Fixed an issue Mother's Dwelling where players would get stuck in the ground
  • Fixed an issue in Greenville Square where the singularity could place pogs on part of the stairs of the Theater
  • Fixed an issue where a survivor spawner was misplaced

  • Fixed an issue with Projectiles going through metal sheets of the Shack in Autohaven Wreckers
  • Fixed an issue in the map Torment Creek where the killer could not navigate and be blocked in a chase
  • Fixed an issue in Midwich Elementary School where the traps would get hidden under rubbles
  • Fixed an issue in stairs of Midwich Elementary School where players would get stuck
  • Fixed an issue of floating pallets in the corn fields
  • Fixed an issue with stair in Midwich Elementary School where the players could not navigate smoothly near the Exit Door
  • Fixed an issue in Rotten Fields causing unnecessary network corrections

Perks

  • The Illusion created using the Mirrored Illusion perk now despawns when the killer walks through it.
  • The Decisive Strike stun now always has the correct duration.

UI

  • Fixed an issue where some perks' descriptions have an improper number format
  • Fixed an issue where the account name is displayed in the main menu when turning on or off the "Hide your name" setting
  • Fixed an issue where the Auric cell packs purchase screen can be accessible when starting the final countdown.

Misc

  • Fixed an issue that could soft-lock loading into a Trial due to a player's loadout bringing an invalid Item.

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Public Test Build (PTB) Adjustments

New Perk: Hardened

  • Clarified the description of the perk with bullet points to help avoid confusion.

New Perk: Specialist

  • Increased maximum tokens from 3/3/3 to 6/6/6.

New Perk: Finesse

  • Added a custom animation when vaulting pallets.

Bug Fixes - Lara Croft

  • Lara Croft correctly receives Bloodied outfit when going through Prestige 4-5-6.
  • The Hardened now correctly triggers from several abilities and perks such as The Doctor’s power, the Nurse’s Anxious Grasp Add-On, and the Make Your Choice and Hex: Face the Darkness Perks.
  • Generators now complete if the progress granted by the Specialist Perk brings them to full charge.

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Disconnect Bots Changes

  • In PTB, we have enabled Disconnect Bots during loading. This is now once again disabled. Disconnect Bots continue to work as always in Live, only appearing when a Survivor disconnects after the game has started.

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Killer Updates

The Knight - Basekit

  • While drawing a patrol path, its length applies a modifier on the base banner spawn time:
    1-15 meters: 1x
    16-25 meters: 1.5x
    26+ meters: 2x
  • Different Guards now share the same cooldown.

Bug Fixes - The Knight

  • The Guard distraction effect on vault points now plays correctly when used several times on the same vault point.
  • Survivors standing on the Banner when it spawns now correctly ends the Hunt.

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The Singularity - Basekit

  • Removed autoaim while taking control of a Biopod
  • Reverted the time to Slipstream a Survivor from a Biopod back to 0.6 seconds (was 0.8 seconds on the PTB)
  • Tagging from a pod or from the weapon now play different sound effects.

Bug Fixes - The Singularity

  • Placing Biopods on surfaces like trees is now easier.
  • The body and the collision of the Singularity now correctly appear at the same place for survivors after teleporting.
  • Teleporting to a survivor no longer takes longer to complete than previously.

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Bug Fixes

Bots

  • Disconnect Bots correctly interact with the Anonymous Mode setting.

Misc

  • Fixed issues arising from leaving another player's Custom Game lobby.
  • Fixed several server-side crashes.
  • Survivor animations are now correctly playing when performing various interactions.
  • The anti-camp system now correctly fills up when the Killer is standing on top of the Basement.

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Known Issues

  • The Hag and The Unknown's model appears floating after previewing the Mori a second time.
  • One of the new Ormond Map variations will be disabled until the next Hotfix

 

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