People of the Fog,
Decisive Strike is one of Laurie Strode’s unique perks, which was released with Chapter II: HALLOWEEN in October of 2016. We introduced Decisive Strike as a perk option to help give Survivors a second wind, and an opportunity to escape their inevitable demise.
Over the course of the last few years, Decisive Strike has been a point of contention amongst our community, and as a result, the perk has had an interesting journey since its inception.
Decisive Strike has gone through some minor changes to arrive at its current state. Additionally, we have also prototyped entire reworks of the perk, some that we previously spoke of with the community. Ultimately, most of these ideas were shelved as we felt that they did not retain the essence of the perk, nor did they provide an overall improvement to the current version.
IDENTIFYING COMMUNITY FRUSTRATIONS
To find a solution through which Decisive Strike would be valuable to our gameplay, we had to better understand our players’ irritations towards the perk. Here is a summary of our findings:
- Up to four Decisive Strikes in a match: This perk can take a lot of the Killer’s time and completely break their momentum. In combination with other frustrations, this often comes back as a point of resentment for most Killers who face a Survivor team with Decisive Strike.
- Risk/Reward: Not much of a downside using the perk, yet a huge advantage when used successfully.
- Dribbling: This is when the Killer intermittently drops a Survivor to avoid the Decisive Strike trigger.
- Obsessions: With only a handful of Survivor obsession perks available, it was often clear when at least one Survivor was running Decisive Strike. Killers would tend to actively avoid the obsession, or alternatively tunnel the obsession, forcing them to burn the perk early in the match.
For the new iteration of Decisive Strike, we have introduced certain conditions and outcomes for using the perk, while retaining the core concept of providing a second chance at survival for those who successfully use it.
The trade-off for using Decisive Strike comes at the risk of suddenly becoming the Killer’s latest obsession. The concept of changing the obsession while a match is in progress is something completely new to Dead by Daylight and is sure to create some interesting situations when combined with other obsession perks.
- Perk starts inactive: No longer usable from the start of the match on a first down.
- New condition: In a trial, any Survivor that has the perk equipped can activate and use Decisive Strike if they meet the condition - being saved from a hook or unhooking themselves.
- Decisive Strike will only stay active for 40/50/60 seconds after being unhooked. This window of opportunity (gag) gives the Survivor only a limited time frame in which to trigger the perk after escaping the hook.
- Decisive Strike skill checks will trigger during the pickup. This decision was made to help avoid dribbling and reduce the amount of time wasted for the Killer.
- The skill check area will be slightly larger to make it considerably more accessible to those who occasionally struggle with hitting skill checks.
- Stunning the Killer with Decisive Strike will result in the Killer dropping the Survivor.
- After successfully using Decisive Strike, you will immediately become the obsession. This will remove the obsession from any other player, and any perks that refer to the obsession will now refer to you.
We believe these changes should help enrich the player experience for both Killers and Survivors. We’re excited to get your feedback regarding our new and improved Decisive Strike perk.
Q & A ON THE UPCOMING DS CHANGES
CAN A PLAYER USE DS MORE THAN 1 TIME PER MATCH?
DO YOU LOSE THE CHANCE TO USE DS IF YOU AREN'T USING IT ON THE FIRST CARRY?
No you do not, the perk is disabled only when you miss or succeed the DS skillcheck.
DOES THE TIMER CONTINUES WHEN IN DYING STATE / BEING HEALED?
Yes. The timer acts like the timer from Make your Choice or We'll Make it for example.
WHEN ARE THESE CHANGES COMING?
These changes will be implemented in the next update. They will be available in the next Player Test Build as well.
WHY SHORTEN THE KILLER STUN?
We will be looking closely at feedback and interactions from the PTB to decide if we need to adjust the stun time.
DS CHANGE HAPPENED, HOW ABOUT NOED CHANGES?
We aren't planning to change NOED at the moment. We consider that NOED has multiple gameplay counters and is currently in a good place. We do not think of NOED as an equivalent to DS.
HOW DOES THE DS CHANGES AFFECT THE OTHER OBSESSION PERKS?
- Increases your chance to become the obsession.
- The Killer can only be Obsessed with one survivor at a time.
- Transfers the Obsession status to the Decisive Strike user when successfully triggered during a trial.
- No Change
Object of Obsession
- Only the active Obsession has the ability to see the killer at a maximum range of 56/64/72 meters.
Save the Best for Last
- No matter the active Obsession, if a killer with Save the Best for Last hits a survivor who is the obsession they will lose 4/3/2 tokens.
- The player who is no longer the obsession will be treated as a non-obsession, adding a 5% decreased successful attack cool down per hit.
- The killer doesn't lose his tokens when the Obsession status is transferred to another survivor unless he hits the active Obsession.
Play With Your Food
- No matter who has been the Obsession, if a killer with Play With Your Food chases and lets the active Obsession escape, they will gain a movement speed token until their next offensive action.
- The player who is no longer the Obsession will be treated as a non-obsession, meaning that activating a chase with a non-obsession and losing the chase will not grant the killer a PWYF token.
- The active Obsession has the altruistic action speed bonus while they are alive.
- If the active Obsession is killed, Dying Light's de-buff is applied to all remaining survivors.
- If, at some point in the trial, another player becomes the Obsession, Dying Lights de-buff will be removed as the Obsession is considered alive again.
- No matter the active Obsession, hitting the Obsession will add +5 seconds of Exit Gate opening time up to a maximum of 20/25/30 additional seconds.
- All additional seconds are kept when the Obsession is killed, and if the active Obsession changes.
- The active Obsession always ignore the extra door opening times. They are not affected by Remember Me.
- The active Obsession will be revealed for 5/4/3 seconds when a generator is completed.
- The non-Obsessions, even one that was recently the Obsession, will have their locations revealed for 3 seconds after a generator is completed.
- Once all generators have been completed, the active Obsession will be exposed and can be killed. This is true for any active Obsession which means that the Rancor mori can potentially be used up to 4 times.
Stalking the active Obsession grants more stalks points per second.
Only active at the start of the match. Will not reactivate when the Obsession changes.